The settlement system is interesting, but these are already in the game and don’t “expand” on much.įar Harbor and Nuka World try being story-driven. These add nothing to the story of the game. Of the released DLC, 4 expansions are focused on the settlement building system or simply add more to the crafting system: Automaton, Vault-tec, Wasteland Contraptions, and Wasteland Workshop. The expansions for FO4 just weren’t up to the standard set by these two prior games. But one thing they did have were great and creative quest stories, especially New Vegas. With that out of the way, why exactly were the DLC such disappointments to players?įO3 and Fallout: New Vegas had their faults. And also the initial great promise FO4 gave fans. The only reason they sold a lot was because of the Season Pass, which the buyer will get all DLC released for FO4 for one price. In an age where game developers are releasing unfinished games and forcing gamers to buy DLC that should've been there in the first place, FO4 is just another prime, AAA example. The Fallout 4 DLC content is not very good. This article may get some heat, but this also seems to be a opinion I’m not alone in. Why Were the Fallout 4 Expansions Profitable But Such A Disappointment?